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Showing posts with the label SCAMPER Technique and its examples

The “Settle In” Advice for New Jobs Is Dangerous

Introduction  When you join a new company, someone will probably tell you, “Don’t worry. Just take some time to settle in.” It sounds like good advice. After all, starting a new job can be overwhelming. There are new people, processes, systems, expectations, and ways of working. Naturally, you need time to understand your surroundings. But there is a problem with the “settle in” mindset. If you spend your first few months simply waiting to feel comfortable, you may lose the most valuable period of your transition. Your first 90 days are not just a period for settling in. They are a period for learning, building relationships, creating credibility, and understanding how you can make an impact.  Why “Just Settle In” Can Hold You Back  When people are told to settle in, they often become passive. They attend meetings, complete assigned tasks, observe what others are doing, and wait for someone to tell them what they should focus on. There is nothing wrong with observing. In ...

SCAMPER Approach for Effective Problem Solving

Introduction The SCAMPER Technique refers to a team brainstorming technique. It is used to develop products or help in improving products or services. In order to turn ideas into innovation, we need to work on creative thinking and problem-solving. These are the essential parts of the learning process. One of the most successful methods to improve creative thinking is the SCAMPER technique. In SCAMPER Technique, SCAMPER is an acronym; S: Substitute, C: Combine, A: Adapt, M: Modify, P: Purpose, E: Eliminate, R: Rearrange/Reverse SCAMPER Technique and its examples: The SCAMPER technique provides seven different thinking approaches that help in finding innovative ideas and solutions. They are as follows: 1. Substitute: The substitute technique provides alternative solutions so that decision-makers can choose different solutions for a problem in order to reach the final action. Generally, things that can be replaced include the components, materials, people, etc. For example, While making ...